Saturday, August 30, 2008

Lynda.com - InDesign CS3 Essential Training (ISO)


Designed for new and experienced InDesign users, as well as those who are migrating from other layout applications, InDesign CS3 Essential Training covers all the bases. From exploring each of its tools in depth to teaching layout principles and techniques, instructor David Blatner covers everything needed to use InDesign productively. He demystifies InDesign's powerful features, including converting QuarkXPress files, formatting characters and paragraphs, setting up style sheets for better productivity, and much more. Exercise files accompany the tutorial.

More Information: http://movielibrary.lynda.com/html/modPage.asp?ID=349

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Password: knowfree.net

SFV file http://rapidshare.com/files/29096163/Lynda.com_-_InDesign_CS3_Essential_Training_knowfree.net_.sfv



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Dreamweaver, Fireworks & Flash Integration - LearnKey


Dreamweaver, Fireworks & Flash Integration - LearnKeyThe Dreamweaver, Fireworks & Flash Integration course from LearnKey focuses on workflow integration among these popular web development tools from Macromedia. Expert instructor, Deborah Berg, shows you the ins and outs of editing, optimizing and exporting images in Fireworks, building keyframe and tweened animations in Flash and pulling all the elements together in Dreamweaver for web presentation. At the conclusion of this course, you will understand strategies for effective integration of Dreamweaver, Fireworks & Flash to produce sizzling websites. Dreamweaver, Fireworks & Flash Integration Deborah Berg

Benefits
• Gain mastery of web design tools to maximize productivity.
• Be confident in developing professional websites.
• Increase your earning potential with web design knowledge.

Download Links

http://rapidshare.com/files/62247602/LearnKey_-_Dreamweaver_Fireworks_Flash_Integration_3CDs.part07.rar
http://rapidshare.com/files/62262354/LearnKey_-_Dreamweaver_Fireworks_Flash_Integration_3CDs.part01.rar
http://rapidshare.com/files/62279174/LearnKey_-_Dreamweaver_Fireworks_Flash_Integration_3CDs.part02.rar
http://rapidshare.com/files/62284110/LearnKey_-_Dreamweaver_Fireworks_Flash_Integration_3CDs.part03.rar
http://rapidshare.com/files/62289471/LearnKey_-_Dreamweaver_Fireworks_Flash_Integration_3CDs.part04.rar
http://rapidshare.com/files/62294636/LearnKey_-_Dreamweaver_Fireworks_Flash_Integration_3CDs.part05.rar
http://rapidshare.com/files/62299999/LearnKey_-_Dreamweaver_Fireworks_Flash_Integration_3CDs.part06.rar



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ActionScript 3.0 Bible - Wiley


 Packed with hands-on instruction and step by step tutorials, the ActionScript 3 Bible is everything you need to harness the power of this amazing language. ActionScript experts Roger Braunstein and Mims Wright guide you through the in's and out's of building Rich Internet Applications with ActionScript 3. Coverage includes:

* The ActionScript 3 language—variables, datatypes, operators and expressions, functions, and more
* Object-Oriented aspects of ActionScript 3
* Working with XML
* Dealing with events
* Handling error events and making your applications fault tolerant
* Debugging ActionScript applications
* Loading external data
* Working with audio, video and graphics
* Working in binary
* Developing for Apollo
* Application deployment
* And more…


Build rich Internet applications and more

ActionScript has matured into a full-fledged, object-oriented programming language for creating cutting-edge Web applications, and this comprehensive book is just what you need to succeed. If you want to addinteractivity to Flash, build Flex applications, or work with animation — it's all here, and more. Packed with clear instruction, step-by-step tutorials, and advanced techniques, this book is your go-to guide to unlock the power of this amazing language.

* Learn the basics: expressions, variables, functions, and more
* Apply object-oriented programming and principles to structure reusable, dependable code
* Master common data structures such as Strings, Arrays, and Objects
* Work with XML using the new E4X extensions
* Take control of the powerful new event model to write interactive software
* Discover new display types such as Shape and Sprite
* Add sound, video, animation, and effects
* Debug, handle errors, and make your applications fault-tolerant
* Read, write, and store data in binary format

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Actionscript 3.0 with Flash CS3 and Flex (Foundation)

If you want to create exciting dynamic web sites that will amaze your online audience, then the Flash platform is a great way to go, with it's many features, including powerful graphical and sound and video capabilities. To really harness the power of Flash though, you need to make use of ActionScript, Flash's coding language, to provide dynamic effects, enable user interaction, and manipulate data. Adobe just made things even more powerful with ActionScript 3.0. They've taken ActionScript and expanded it into a fully-fledged programming language, with full object-oriented capabilities, improved events, sounds and video support, and drawing capabilities, support for regular expressions, and much, much more. Whether you are an aspiring ActionScript developer, or an experienced ActionScript developer who wants to upgrade your knowledge to version 3.0, this book teaches all you need to know to start to harness the power of ActionScript 3.0 using Flash CS3, Flex 2 or Flex 3. It covers all the essential techniques from the ground up, allowing you to get up and running quickly and easily. The sensible layout of the book makes it easy to refer back to techniques when you need to, and there are even reference sections at the back of the book to allow you to look up syntax quickly. With this book as your guide, you'll be creating killer ActionScript powered Flash applications before you know it!

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Adobe® Flash® CS3: ActionScript 3 UI & Data - TotalTraining

Explore new territories in the land of data handling and user interface (UI) design with ActionScript 3 language in Flash CS3. With John Ulliman as your guide, this video series provides plenty of hands-on experience as you learn how to design a typical shopping application, handle external graphic data, and learn how to draw and manipulate graphs and display text data. You’ll also look at different types of data and how to load and use them in your Flash applications, and discover how to use the new Component elements in Flash CS3.

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Lynda.com - After Effects 7 and Flash 8 Integration Training

For those ready to combine professional motion graphics from Adobe After
Effects 7 with interactive applications created in Adobe Flash 8, this tutorial is the first stop. From discussing the differences between Flash and After Effects to showing how to seamlessly import and export vector animations from each application, Lee Brimelow explains everything involved in using the two applications in unison. The tutorial covers working with third party plug-ins, exporting QuickTime from Flash, using the Audio Spectrum and Audio Waveform effects, and creating special effects in After Effects for use in Flash. Exercise files accompany the tutorial.

Download Links:

http://rapidshare.de/files/35511268/RapidUp_Introduction.rar.html
http://rapidshare.de/files/35507278/RapidUp_1._Getting_Started.rar.html
http://rapidshare.de/files/35510394/RapidUp_2._Exporting_Vectors_from_After_Effects.rar.html
http://rapidshare.de/files/35511231/RapidUp_3._Flash_Video_with_After_Effects.rar.html
http://rapidshare.de/files/35512409/RapidUp_4._Creating_Special_Effects_for_Flash.rar.html
http://rapidshare.de/files/35513110/RapidUp_5._Dr._Woohoo_s_Integration_Tools.rar.html
http://rapidshare.de/files/35513755/RapidUp_6._Exporting_Flash_Animations_to_After_Effects.rar.html
http://rapidshare.de/files/35510633/RapidUp_Exercise_files.rar.html

Password: jotinha1

VTC Animating In Flash Tutorials

Make your own cartoons! That is the beauty of Flash. Anyone with an idea can create their very own cartoons and animations and share them with the world on the Internet. In this tutorial VTC author and experienced animator Dwayne Ferguson will show you all the steps to creating your very own animations. From concept to planning, to creating and publishing. With “Animating In Flash” you will have the knowledge and skills to create your own animations for everyone to see. To begin learning today, simply click on one of the Animating In Flash lessons.

Download Here

http://rapidshare.de/files/29443129/VTC_Animating_In_Flash_Tutorials.part4.rar.html
http://rapidshare.de/files/29446628/VTC_Animating_In_Flash_Tutorials.part1.rar.html
http://rapidshare.de/files/29451326/VTC_Animating_In_Flash_Tutorials.part2.rar.html
http://rapidshare.de/files/29457417/VTC_Animating_In_Flash_Tutorials.part3.rar.html

Password: www.ebooksportal.org�



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Flash CS3 ActionScript 3 Animation and Games - Total Training

Advance your knowledge and use of ActionScript 3 by taking a specific look into Animation and Game Design. Instructed by John Ulliman, this series which is available online and on DVD-ROM, goes step-by-step through the new ActionScript 3 structure and classes. You'll also get some hands-on experience by building several typical games using Flash CS3 and ActionScript. Plus, you will also learn how to build your own ActionScript 3 custom class files.

Lesson 1: THE NEW DISPLAY LIST (64 min)
1. Getting Started
2. Introducing the New Display Hierarchy
3. Working with Display Objects
4. Making a Text Field Object
5. Creating a New Container
6. Using the Shape Class
7. Adding Graphics to the Shape Object
8. Creating an External Class
9. Using the Sprite Class
10. Working with the Movie Clip Class

Lesson 2: ANIMATING WITH THE ENTERFRAME EVENT (65 min)
1. Understanding Timeline Animation
2. Using the enterFrame Event
3. Controlling a Nested Movie Clip
4. Using enterFrame with a Sprite
5. Adding Limits to an Animation
6. Animating the X, Y & Rotation Properties
7. Creating Animation in a Class
8. Completing the Class
9. Adding Graphics to a Class
10. Changing Speed Variables
11. Changing a Sprite Class to a Movie Clip
12. Setting Up Another Movie Clip

Lesson 3: ANIMATING WITH THE TIMER CLASS (51 min)
1. Introducing the Timer Class
2. Creating a Running Timer
3. Controlling a Running Timer
4. Loading an External Bitmap
5. Creating a Mini Slideshow
6. Using a Timer to Animate
7. Controlling the Animation with Buttons
8. Controlling the Delay

Lesson 4: USING COPY & PASTE ANIMATION (84 min)
1. Setting Up Buttons to Go from Black & White to Color
2. Building Custom Buttons Using Movie Clips
3. Add a gotoAndPlay Method to Move a Playhead
4. Adding Frame Labels
5. Setting Up Additional Buttons
6. Adding a Click Event Handler
7. Reusing Click Events
8. Adding "If" Statements
9. Setting Up a Function to Control Visible Properties
10. Adding an "Else If" Statement
11. Using Arrays
12. Using a "For Loop" Structure
13. Using Arrays to Set Up Thumb Clicks
14. Using Arrays to Set Up Thumbnails
15. Final Comments & Credits

Lesson 5: USING THE TWEEN CLASS (61 min)
1. Exploring the Document
2. Structuring a Tween
3. Introducing the Easing Class
4. Setting Up Multiple Tweens
5. Looping a Tween
6. Using Tween Events
7. Setting Up a TimerEvent
8. Setting Up a showPhoto Function
9. Setting Up the photoCounter
10. Using the Transition Class

Lesson 6: CREATING A PHYSICS-BASED KEYBOARD CONTROL GAME (65 min)
1. Setting Up the Moon Lander Animation
2. Understanding Keyboard Response
3. Programming Keyboard Response
4. Adding Vertical Acceleration
5. Adding Horizontal Movement
6. Building the Crash Sequence
7. Setting the Landing Sequence
8. Setting Up Start & Replay Functions

Lesson 7: CREATING A SHOOTER GAME WITH MOUSE CONTROL5 (55 min)
1. Creating a Duck Class
2. Using the Duck Class
3. Set Up a Timer Animation to Make More Ducks
4. Incorporating Additional Duck Graphics
5. Adding the Duck-Hit Animation
6. Replacing Cursor Graphics
7. Setting Up the Score
8. Tracking the Score with a Class
9. Adding Sound Effects

Lesson 8: USING ARRAYS & CUSTOM CLASSES IN GAMES (75 min)
1. Introducing the Game Layout
2. Drawing the Game Pieces
3. Positioning the Game Pieces
4. Setting Up a Symbol Array
5. Shuffling the Symbols
6. Clicking the Spinners
7. Distinguishing between Clicks
8. Checking for a Match
9. Setting Up the Score
10. Controlling the Spinners with the Class
11. Using Tweens for the Spinners
12. Adding Sound Effects

Lesson 9: CREATING A TILE-BASED GAME (96 min)
1. Getting Started with Tile-Based Games
2. Laying Out the Tiles
3. Setting Up Tile Types
4. Clicking the Tiles to Set the Types
5. Adding the Pirate Icon
6. Tracing the Location of the Pirate Icon
7. Completing the Engine & Saving Level Data
8. Building the Game Application
9. Moving the Pirate Character
10. Responding to Map Tiles
11. Moving the Pirate in Different Directions
12. Adding the Player Controls
13. Player Control Functions
14. Setting Up Trigger Tiles
15. Final Comments & Credits

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Lynda.com - Flash User Experience Best Practices


Lynda.com - Flash User Experience Best PracticesFlash User Experience Best Practices offers solutions to common user experience issues that Flash designers and developers face every day. Topics shown include: making the browser Back button work with the Flash Player, handling state management, implementing effective Flash detection with useful alternate content, improving "scanability" and workflow in your applications, and helping users maintain context while working with your applications. Throughout the training videos, Robert Hoekman, Jr., shows you real-world examples and demonstrates techniques for improving the experiences you create. Exercise files accompany the training videos, allowing you to follow along and learn at your own pace.

Ddownload Links

http://rapidshare.com/files/33382130/Flash.User.Experience.Best.Practices_Hakim.part1.rar

http://rapidshare.com/files/33383605/Flash.User.Experience.Best.Practices_Hakim.part2.rar

http://rapidshare.com/files/33386170/Flash.User.Experience.Best.Practices_Hakim.part3.rar

http://rapidshare.com/files/33387709/Flash.User.Experience.Best.Practices_Hakim.part4.rar

http://rapidshare.com/files/33388957/Flash.User.Experience.Best.Practices_Hakim.part5.rar

http://rapidshare.com/files/33380639/Flash.User.Experience.Best.Practices_Hakim.part6.rar




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ActionScript 3.0: Working with XML - Lynda.com

The use of RSS feeds is a growing trend, and they can be found within many new websites. In ActionScript 3.0: Working with XML, instructor Todd Perkins places strong emphasis on using RSS data for blogs, podcasts, and images. He also demonstrates how to perform common tasks with XML, such as using E4X syntax, loading external data from local and remote locations, saving data, and integrating with popular services like Flickr. Exercise files accompany the course.

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Password: knowfree.net



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ActionScript 3.0 Building Particle Systems - Lynda.com

From understanding the basics to creating advanced effects like explosions and smoke, ActionScript 3.0: Building Particle Systems covers each step involved in creating particles and building particle systems. Instructor Todd Perkins explains how to make a versatile particle class that controls particle movement, gravity, friction, spin, rotation, fading, scaling, and other movement effects. He also demonstrates how each unique particle system can be added to a real world application. Exercise files accompany the course.

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