Sunday, August 24, 2008
Learn the secrets of the pros from an award-winning expert who has excelled in the field and understands your needs and deadlines. In a warm conversational style, Colin clearly explains what you need to know without using empty jargon. You can use these techniques with confidence, knowing that these are the latest industry strength methods that produce professional results. All the new features of CS3 are covered in depth.
If you are new to Photoshop, and old-hand or someone looking to learn the “correct” way of doing things, look no further. Watch over Colin’s shoulder as he demystifies Photoshop CS3. You’ll learn all the shortcuts, tips and tricks from a true expert. Do you ever get frustrated with tutorials that don’t work in the real world? In many cases Colin shows you multiple methods so that you can choose the one that’s best for your photo. This is not like other training videos. The techniques aren’t from a classroom bubble. This is what works today in the real-world. There are no monotone presentations with boring uninspiring images. You’ll learn tons, you’ll have fun and most of all you’ll be inspired. See why millions of people are passionate about PhotoshopCAFE training. (5,000,000 to date).
This fast loading DVD ROM contains over 6 hours of brand new sharp video. The advanced interface allows the user to instantly jump to any of the 43 lessons with complete control over the playback. All the lesson files are included, so you can follow along at your own pace!
If you are a photographer, designer, hobbyist, anyone who works with images, beginner to professional, this Disk is for you!
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Book DescriptionFlash Designers: push Flash to the next level with After Effects robust toolset.* Add motion graphics and visual effects to your Flash projects* Fuse 3D depth into 2D animations* Prepare Flash animations for broadcast* Save development time in executing animations
Combine these two powerhouse applications to expand your multimedia horizons. Flash + After Effects gives the experienced Flash designer a working understanding of the After Effects toolset with professional techniques that raise the design bar for Web, broadcast, or CD/DVD delivery. The companion DVD contains project media that permit you to practice essential After Effects skills that include:* Working with video and the AE timeline* Using alpha channels for keying and enhancing interactivity* Putting vector animation to work with Text and Shape Layers, and animation presets* Creating 3D backgrounds with cameras and lights* Animating with Behaviors, Parenting, Expressions and the Puppet ToolYou also get a video primer, render and file optimization techniques, and publishing and streaming guidelines.
Combine two powerhouse applications to:* Add motion graphics and visual effects* Fuse 3D depth into 2D animations* Prepare Flash animations for broadcast* Save development time
The book tackles the majority of the most common building blocks for real world Flash applications-as one reviewer described “it covers everything that Flash does best”. Topics covered include working with external data, debugging, animation, sound and video effects, flash forms and getting indexed by search engines. All the solutions are based on ActionScript, are completely customizable and come with suggested modifications. Examples are compatible with ActionScript 2 and Flash MX 2004.
Having come a long way from its humble beginnings as a simple web design tool, CS3 allows you to rapidly put together standards compliant web sites and dynamic web sites with server-side languages and Ajax, and much more. To complement this great new application, David Powers has written the ultimate guide to itThe Essential Guide to Dreamweaver CS3 teaches you everything you need to know about the application, from setting up your development environment environment to publishing your sites and applications on the web, and everything in between.
Takes you through your development environment set up
Covers everything you need to create both standards compliant web sutes, and dynamic web applications
Teaches several real world techniques using a series of step by step tutorials
What youll learn
How to set up your ideal development environment, using Mac OSX/Windows, Apache (and IIS on Windows,) Apache, MySQL, and phpMyAdmin
Creating standards compliant web sites using CS3’s XHTML and CSS features
Creating dynamic web applications using CS3’s PHP and Spry Ajax server behaviors
Building several real world web site functions, such as form validation, random quote generator, search function, user management/login pages, dynamic Ajax gallery, and much more.
Creating an interface design in Fireworks CS3 and importing it into Dreamweaver CS3.
How use Dreamweaver CS3’s XML functionality, to consume RSS feeds, and create Spry data sets
Using includes, templates and master detail pages.
How to publish your site after you’ve created it
Summary of Contents
Chapter 1: Dreamweaver CS3Your Creative Partner
Chapter 2: Building Dynamic Sites with Ajax and PHP
Chapter 3: Getting the Work Environment Ready
Chapter 4: Setting Up a PHP Site
Chapter 5: Adding a Touch of Style
Chapter 6: Creating a CSS Site Straight Out of the Box
Chapter 7: Building Site Navigation with the Spry Menu Bar
Chapter 8: Sprucing Up Content with Spry Widgets
Chapter 9: Building Online Forms and Validating Input
Chapter 10: Introducing the Basics of PHP
Chapter 11: Using PHP to Process a Form
Chapter 12: Working with PHP Includes and Templates
Chapter 13: Setting Up MySQL and phpMyAdmin
Chapter 14: Storing Records in a Database
Chapter 15: Controlling Access to Your Site
Chapter 16: Working with Multiple Tables
Chapter 17: Searching Records and Handling Dates
Chapter 18: Using XSLT to Display Live News Feeds and XML
Chapter 19: Using Spry to Display XML
Chapter 20: Getting the Best of Both Worlds with PHP and Spry
Creative Suite 3 Integration: Photoshop, Illustrator, InDesign, Dreamweaver, Flash Pro, Acrobat, Bridge and Version Cue
Learn how to integrate the new versions and features of all design programs within Creative Suite 3 with this definitive guide. Improve your productively by achieving professional results faster and more collaboratively. Simplify both your creative and production tasks as you move your creative elements freely between applications while maintaining editing capability — all in one unified design environment.
With this book, you get a unique combination with…
- Focus on integration so that you can work most efficiently with the Suite’s packages together as part of your overall design workflow, saving valuable time
- Colorful, practical tutorials that use multiple programs for real-life projects
- Look-up reference and troubleshooting organization for cross-program issues - even if you use just 2 or 3 of the CS programs
- Coverage from basics for readers who are just beginning with the Suite through in-depth, comprehensive info for cross program mastery
From print, Web, or multimedia projects to PDFs, you get the most hands-on approach to cross-Suite issues. Exciting real-world projects include building entire websites and multi-chapter books. Produce effective and efficient PDFs for approval and print or screen using Acrobat with content from Photoshop, Illustrator and InDesign.
Whether you work with design, editorial, advertising, or production, you will not find this information anywhere else!
- A unique guide showing you how to use the 7 packages within Adobe’s Creative Suite 3 together and efficiently as part of your overall workflow, saving you valuable time
- Produce professional results with highly illustrated, practicalhow-to tutorials
- Ideal to use as a look-up reference and trouble shooting manual for cross-program issues - even if you own just 2 or 3 of the CS programs
Keith Martin is a trained freelance graphic designer with experience in print, photography and all forms of electronic design. He is MacUser magazine’s Technical Editor, and has written about technology, print and web design in books and magazines for many years. Teaches part-time in design colleges. Based in South London.
Ever feel as if you’ve solved this programming problem before? You — or someone — probably did, and that’s why there’s a design pattern to help this time around. This book shows you how (and when) to use the famous patterns developed by the “Gang of Four,” plus some new ones, all designed to make your programming life easier.Discover how to:* Simplify the programming process with design patterns* Make the most of the Decorator, Factory, and Adapter patterns* Identify which pattern applies* Reduce the amount of code needed for a task* Create your own patterns
From the Back CoverThere’s a pattern here, and here’s how to use it!
Find out how the 23 leading design patterns can save you time and trouble
Ever feel as if you’ve solved this programming problem before? You — or someone — probably did, and that’s why there’s a design pattern to help this time around. This book shows you how (and when) to use the famous patterns developed by the “Gang of Four,” plus some new ones, all designed to make your programming life easier.
Discover how to:
Simplify the programming process with design patterns
Make the most of the Decorator, Factory, and Adapter patterns
Identify which pattern applies
Reduce the amount of code needed for a task
Create your own patterns
If you want to create exciting dynamic web sites that will amaze your online audience, then the Flash platform is a great way to go, with it’s many features, including powerful graphical and sound and video capabilities. To really harness the power of Flash though, you need to make use of ActionScript to provide dynamic effects, enable user interaction, and manipulate data.
ActionScript 3.0, the latest version of the Flash Platform’s scripting language, offers a lot of new and powerful features. ActionScript is now a full-fledged programming language, with complete object-oriented capabilities, improved event handling, sound and video support, drawing capabilities, support for regular expressions, and much more.
Whether you are a Flash designer wishing to add to your skill set or an experienced ActionScript developer who wants to get up to speed with the latest version, you’ll find all you need to know in Foundation ActionScript 3.0 with Flash CS3 and Flex.
This book covers all the essential techniques from the ground up, allowing you to get up and running quickly and easily. Starting with the fundamentals, youll learn about using ActionScript objects, manipulating sound and video, and harnessing the power of regular expressions and XML.
The book concludes with two case studies to consolidate what you’ve learned and to introduce some more advanced techniques. This will give you a good grounding in the new and exciting world of ActionScript 3.0 and show you how it all fits together in larger applications, allowing you to go on and build your own professional sites.
The sensible layout of the book makes it easy to find information about specific techniques. It doesnt aim to be an exhaustive reference, but rather focuses on the essential skills that will enable you to get up and running quicker. With this book as your guide, youll be creating killer Flash applications before you know it.
In this book, youll:
Use the fundamentals of ActionScript 3.0 with both the Flash IDE and Flex
Take advantage of ActionScript 3.0’s object-oriented features
Manipulate sound and video to produce exciting modern web applications
Work with XML as your data source
Witness the power of ActionScript 3.0 in two complete case studies
From there, readers will learn how to work with vector and bitmap graphics; create and edit symbols; modify text and add interactivity with ActionScript 3.0; and incorporate animation, music, and sound to their projects. They’ll also learn how to prepare and export their finished projects for Web and broadcast. Of course, readers will also learn how to take advantage of the new features of Flash CS3–the streamlined user interface, native support for Photoshop and Illustrator files, revamped drawing tools, new video encoding features, code editing enhancements, and much more. The companion CD provides users with all the sample files they need to complete all of the projects.
Educational instructor notes—created to help teachers plan, organize, and time their lessons—are available for this book (and for other Classroom in a Book titles) at www.peachpit.com/instructorresources.
About the AuthorThe Adobe Creative Team of designers, writers, and editors has extensive, real world knowledge of Adobe products. They work closely with the Adobe product development teams and Adobe’s Instructional Communications team to come up with creative, challenging, and visually appealing projects to help both new and experienced users get up to speed quickly on Adobe software products.
Adobe Illustrator CS3 is jam-packed with new features and enhancements, including Live Color, a new environment that enables users to explore, apply, and save custom color configurations; improved integration with Adobe Flash CS3, which ensures that your vector illustrations import effortlessly to Flash with their anchor point positions, layers, and paths intact; a new Eraser tool, which lets users quickly modify objects or create entirely new shapes; a new Crop Area tool, which lets users set up a workspace so that it’s automatically primed for the type of media that will display their design, whether it’s print, Web, video, or film; new document profiles, newly improved drawing tools and controls, and much more. Whether you’re brand-new to Adobe Illustrator or are looking for a project-based tutorial to familiarize yourself with Illustrator CS3’s new features, this book provides you with the key techniques and tips you need to get the most out of this software.
Flex is the quickest and most effective technology for the creation of Rich Internet Applications for the Web. Its extensive library of components and totally customizable framework, combined with the ubiquity of Flash Player, has guaranteed its success.
The ecosystem of products that rotate around Flex 2 and Flex 3 is really broad. Flex Builder, Flex SDK, and Charting Components are all essential parts of the technology that fit the different requirements of web development.
This enormous set of possibilities can easily lead to overload for developers like you. Theres just too much to learn and too many potential places to go when you hit a brick wall. Wouldnt it be nice to have a library of solutions to solve these problems quickly and easily?
This book provides just that, with more than 100 solutions to common problems in one handy volume.
Flex Solutions: Essential Techniques for Flex 2 and Flex 3 Developers faces problems and provides solutions that can be applied to any project, from the most simple to the most complex. The solutions range from customizing Flex components with ActionScript 3.0, using the data models and the ActionScript classes as Value objects, validating and formatting data, using RPC classes to access remote data, to optimizing data-exchange performance using AMF3.
Solutions are also provided for enhancing the security of Flex applications; and techniques are offered for optimizing the actual work environment by increasing the performance of Flex Builder, adding video content, and creating an AIR project to bring your web application onto the desktop.
If you want to learn about and start to develop RIAs in a short time, being immediately productive and mastering the Flex development techniques, Flex Solutions: Essential Techniques for Flex 2 and 3 Developers is the book you need.
In this book you’ll:
Discover real-world solutions for everyday Flex development, saving hours of development time.
Learn how to customize and extend the Flex Components Model and design and program the look and feel of your Flex applications.
Learn best practices and tips from a Flex expert for structuring the architecture of Flex applications.
Use the Flex Remote Procedure Classes to connect to remote data with HTTPServices and the Java Platform, PHP, ColdFusion, WebServices, and RemoteObject.
Use the new Flex 3 features, such as the AdvancedDataGrid component and the Charting Enhancements feature.
Port your Rich Internet Applications onto the desktop with Adobe AIR.
What youll learn
Tips on using Flex components
How to validate and format data
How to manage complex data
Filtering, sorting and using cursors on data with collection classes
How to consume Web Services using RPC components
How to display data using list-based controls
How to effectively compile and deploy Flex applications
How to customize the look and feel of your applications
How to make your applications more secure
How to become more efficient in using the Flex Builder IDE
Unique tricks such as calculating memory usage, making your Flex application into an active desktop, and customizing states
How to use the ColdFusion Extensions for Flex Builder
How to interface your Flex applications with server-side code written in PHP, Java, Rails, and ColdFusion
Working with Flex in enterprise enviroment using the Flex Data Services, Java Remote Object and AMFPHP
Who is this book for?
This book is for any Flex 2 or Flex 3 developer who is comfortable with the basics and wants to take their knowledge further with quick fire solutions to common problems.
About the AuthorMarco is one of the most dynamic developers and consultants in the Adobe world.
He has been passionate about informatics since he was little more than a child and used to program games in Basic for Commodore 64 before dedicating himself, while still very young, to innovative projects for the web using Flash and Director (as far back as versions 3 and 5.)
Using XML to interact with a database is a must-have skill for anyone that wants to deliver dynamic content this book is a great overview of the right technologies for building serious Flash applications benefiting from the power of ActionScript 2.0 and 3.0. Nuno Mira, Flash Developer.
From the Back CoverIf your site needs video, you need this book
Now there’s a single definitive source for everything Flash developers need to know to integrate cutting-edge video into a website—seamlessly. Whether your Flash skills focus on design or programming, this guide helps you with every phase from writing the project proposal to deploying finished applications. A step-by-step workflow directs you through setting up a work environment, designing applications, using ActionScript 2 and 3, Flash® Media Server 2, and every stage in between. Packed with tried-and-true solutions and detailed code examples, it’s exactly what you need to deliver interactive video to your clients.
Understand your clients’ needs and ask the right questions to determine the scope of their projects
Obtain source video and optimize it for Web-based playback
Develop a site or Web application that incorporates video
Create and skin a player with Flash in both ActionScript 2 and ActionScript 3
Explore hosting requirements, server options, and streaming vs. progressive download delivery
Publish your site and enable the client to update it with automated tools
Learn how to create full-featured video players with custom-designed skins
Develop professional interactive video applications that utilize the power of ActionScript 2 and 3.
Video is one of the most exciting features on today’s Internet, with widespread adoption being made possible by advances in bandwidth and software. But simply streaming video clips to Web users is only the tip of the iceberg! Flash CS3 offers a whole host of advanced video features, allowing you to create breathtaking user experiences.
And this book, the 2nd edition of the critically-acclaimed Foundation Flash 8 Video, shows you how to make the most of video in Flash CS3. The authors start with the basics of creating video ready for use on the web using popular applications such as Windows Movie Maker and iMovie, creating FLV (Flash video) using both Flash and other applications such as Sorenson Squeeze, and importing that video into Flash.
With that out the way, then turn their attention to essential practical techniques such as creating and customizing video players, applying blends and filters to Flash Video, effective use of video alpha channel and masks, captioning, cue points, interactivity using the Camera object, going full screen, and much more.
This edition is fully-updated for Flash CS3 and ActionScript 3.0, and includes many new examples.
Learn how to create video for the web using popular applications such as iMovie and Movie Maker, and turn it into Flash Video using Flash, and other tools such as Sorenson Squeeze
Learn several essential practical techniques for manipulating video in Flash
New edition fully-updated for Flash CS3 and ActionScript 3.0, with new examples
What you’ll learn
All the essential video features of Flash CS3 and ActionScript 3.0
How to create video using iMovie and Windows Movie Maker
How to process that video into Flash Video (FLV) using Flash, Sorenson Squeeze, and Flix Pro
How to create a video player and customize it
How to apply fantastic filters and blend modes to your video
How to use masks with video
How to create applications with multiple videos
How to allow the user to interact with your Flash using the camera object
How to add captions to your video
How to work will full screen video
A whole host of tips and special effects
Who is this book for?
This book is for anyone who wants to learn Flash video from the ground up.
A Designer’s Guide to Adobe InDesign and XML: Harness the Power of XML to Automate your Print and Web Workflows
These real-world projects will teach you:l Business cards: Create a structured layout in InDesign and then import XML. Format text automatically and flow the text into multiple examples.l Product catalog: Learn how to import XML data into a structured layout using nested styles and cloned text.l Direct mail and variable data printing: Use XML and InDesign to create sophisticated direct mail pieces without costly plug-ins or third-party software.l Magazine and newspaper: Build and export magazine-style publications for online distribution.l Web: Transform XML into XHTML to incorporate directly into your Web pages, or use Cascading Style Sheets to instantly format your exported XML.
Whats more, the source code is included, so if you cant find the component you need within the component architecture, you can just modify existing components to create your own! Expert Flash developer and author Antonio De Donatis gives you everything you need to master Flash components. In the first part, he shows you how the architecture works, how to create effective component-based applications, and how to create your own custom components from whats already provided. The second part shows how XML can be used to effectively describe and dynamically create not only single component instances, but whole applications based on any number of components. The last part of the book is a comprehensive reference to using all of the components already available in the Macromedia Component Architecture. It includes a specific chapter dedicated to each of the UI components like basic usage, component management, customization, and practical examples showing usage of each component. Summary of Contents:
PART ONE INTRODUCING THE ARCHITECTURE
Chapter 1 OOP in Component Design
Chapter 2 Core Classes and Component Design
Chapter 3 Exploring the UI Components
Chapter 4 Building Component-based Applications
PART TWO EXPLOITING THE ARCHITECTURE
Chapter 5 Architecture-based Development
Chapter 6 XML for Defining User Interfaces
Chapter 7 Extending the Application Framework
Chapter 8 Making Your XML Life Easier
Chapter 9 The Customization Process
PART THREE CUSTOMIZING THE COMPONENTS
Chapter 10 The Accordion Component
Chapter 11 The Button Component
Chapter 12 The CheckBox and RadioButton Components
Chapter 13 The List, ComboBox, and DataGrid Components
Chapter 14 The DateChooser and DateField Components
Chapter 15 The Loader, ScrollPane, and ProgressBar Components
Chapter 16 The Menu and MenuBar Components
Chapter 17 The NumericStepper Component
Chapter 18 The TextArea, TextInput, and Label Components
Chapter 19 The Tree Component
Chapter 20 The Window and Alert Components
Chapter 21 Handling the Scrollbars
PART FOUR APPENDIXES
Appendix A Locating the Source Code of the Component Architecture
Appendix B Transitions and Easing Classes
If you’re interested in recording and streaming media using Flash Media Server 3 (FMS3) and Adobe’s Real-Time Messaging Protocol, this unique 267-page PDF-only book is the perfect primer. It is not a reference, but a systematic guide to developing FMS3 applications using ActionScript 3.0, with chapters that focus on specific aspects of the server and how they work.
FMS3 is very different from regular web servers. Because its open-socket server technology stays connected until users quit the application, you can stream audio, video, text, and other media in real time. FMS3 is also quite different from previous versions, a fact that web developers familiar with Flash Media Server 2 or Flash Communication Server 1.5 will quickly discover. Don’t worry. With Learning Flash Media Server 3 and a little experience with Flash CS3 and ActionScript 3.0, anyone can get up to speed in no time. You’ll learn how to install FMS3, organize your development environment with Apache web server, and use the management console before diving into the whys and hows of:
* Recording and playing back streaming audio and video in VP6 and H.264 formats* Using the new Flash Media Encoder to stream and record video* Camera and microphone settings* Non-persistent client-side remote shared objects* Two-way audio-video communications* Broadcasting and server-side bandwidth control* Working with server-side files: the file class* Server-side shared objects* Server-side streams* Setting up a software load handler using FMS3’s new server-side NetStream* Bringing in data and working with configuration files
At the heart of every chapter is a core set of code that shows the minimum requirements needed for different procedures. Beyond that, Learning Flash Media Server 3 provides you with plenty of options for using FMS3’s different versions — the full-feature server, the streaming-only server, and the limited-user development server. It’s a whole new world of media, and this book puts you right at the doorstep.
Divided into three phases of production (pre-production, animation, post-production) this book breaks the Flash animation process into smaller, more manageable steps. And because the authors approach the animation process from various perspectives (such as producer, animator, and editor) the book balances many of the real-world issues facing today’s Flash animators, from artistic to technical to financial. The book starts off by looking at planning and designing an animation project, including working out your goals, and putting together character libraries and storyboards. Next up we look at the production phase, which includes using plug-ins to make your work more efficient, implementing your animation, and adding special effects. Finally, we look at post-production work, including how After Effects can be used effectively alongside Flash for tasks such as camera mechanics, how to make Flash not look like Flash, and tips and tricks from the experts. Whatever the reason, like millions of others around the world you’ve become interested in Flash animation. And you’ve come to the right place to learn more. This book is compatible with pretty much any fairly recent version of Flash.
Covers the full process of Flash animation, through preproduction, production, and post production
Covers many practical techniques, including creating character libraries, using plugins, and camera mechanics with After Effects.
Written by the Emmy award winning ANIMAX studios team
What you’ll learn
How to effectively plan an animation project
How to put together storyboards
How to create elegant character libraries
How to set up your .fla file, ready for animation to commence
How to make more efficient use of your time with plugins, where to find good plugins, and how to create your own
How to animate, frame by frame, or using tweens
Why After Effects can be better than Flash for some tasks.
Effective After Effects Techniques, such as camera mechanics
How to make Flash not look like Flash
Summary of Contents
Chapter 1 - The Project Plan
Chapter 2 - Character Libraries
Chapter 3 - Storyboards and Animatics
Chapter 4 - Setting Up Your FLA
Chapter 5 - Plug-ins and Extensions
Chapter 6 - Frame by Frame Animation
Chapter 7 - Animating With Tweens
Chapter 8 - Animation Special Effects
Chapter 9 - Why Use After Effects?
Chapter 10 - After Effects and Camera Mechanics
Chapter 11 - Making Flash Not Look Like Flash
Chapter 12 - Tips and Tricks
Photoshop CS3, long the industry standard for digital imaging software, offers plenty of new features and enhancements for creative professionals and digital photographers alike. Users can enjoy unrivaled editing with non-destructive Smart Filters, improved curves, and adjustable cloning and healing with Preview Overlay. Increase productivity with Photoshop CS3’s streamlined interface and new Photoshop Lightroom ” integration. Anyone who wants to create a composite will benefit from the revamped Photomerge® tool, which lets you apply automatic layer alignment and blending to your images, while the new Quick Selection tool lets you select pixels not just by color, but by texture and shape as well. And digital photographers will be pleased to know that they can now process multiple Camera Raw images in a fraction of the time it used to take.
Educational instructor notes—created to help teachers plan, organize, and time their lessons—are available for this book (and for other Classroom in a Book titles) at www.peachpit.com/instructorresources.
About the AuthorThe Adobe Creative Team is made up of designers, writers, and editors who have extensive, real-world knowledge of and expertise in using Adobe products. They work closely with the Adobe product development teams and Adobe’s Instructional Communications team to come up with creative, challenging, and visually appealing projects to help both new and more experienced users get up to speed quickly on Adobe software products.
Web applications no longer need be powered by any one individual’s data, and they don’t need to be confined to the desktop. Developers can draw on a wealth of publicly available content, from providers such as Flickr, Amazon, Google, Twitter, and Last.fm, and combine it for use in their own applications. Adobe Integrated Runtime (AIR) makes it simple to bring previously web-only applications to the desktop, allowing them to run alongside traditional applications on an end user’s computer.
You’ll learn how to have desktop applications interact with online services such as Flickr, you’ll learn how to use Amazon S3 for enterprise-level data storage, and you’ll embrace technologies such as OpenID. In addition, you’ll create abstract visualizations based on music sourced from Last.fm and consume Twitter content via RSS. You will also see how to use the Flash-native data format SWX along with PHP to create a Yahoo! weather widget.
You’ll discover just why you may want to build a widget or a desktop application rather leaving things web-based; then you’ll create an application using Flex Builder and AIR and learn how best to distribute it. With so many tools and so much data available, the possibilities for mashup creation are endless. Creating Mashups with Adobe Flex and AIR provides all you need to get you up and running quickly, while also giving you a solid understanding of the technologies involved so you can take things furtherto a place limited only by your imagination.
In this book you’ll learn
how to use Flex 3 in conjunction with ActionScript 3.0 to build powerful applications;
how you can use Adobe AIR to take your application from the Web and onto the desktop;
the differences between developing for the Web and for the desktop;
how you can use the APIs of popular web services such as Flickr, Amazon, Google, Twitter, and Last.fm as data sources for your application; and
how to optimize your applications for fast and efficient performance.
Summary of Contents
Chapter 1 Introduction to Mashups
Chapter 2 Technologies to Mash With!
Chapter 3 An Introduction to Flex
Chapter 4 Flex Components
Chapter 5 Flexing Your Muscles
Chapter 6 Performance Management in Flex Applications
Chapter 7 Debugging Flex 3: The Tried-and-True, Plus the New
Chapter 8 Getting the Most out of APIs
Chapter 9 Mashing Up Functionality
Chapter 10 SWX: A Native Flash Data Format
Chapter 11 Taking It to the Desktop
Chapter 12 Developing for the Desktop with AIR
Chapter 13 Adding More Desktop Elements to the Web
Chapter 14 Building a Desktop Experience
Chapter 15 Completing the Experience
About the AuthorChris works as a Software Architect in Brighton, England. With a background in web development, he now specializes in developing rich internet applications for financial services, with specific focus on creating engaging user experiences. David is the founder of RealEyes Media, a digital media firm focused on interactive motion media and advanced enterprise-class Flash platform applications. He is a Macromedia Certified Master Instructor, adjunct professor at the University of Denver, Adobe User Group Manager, and has taught/developed many successful advanced Flash application courses. He has also provided technical and strategic advice for international industry leaders over the past years including technical, courseware, application reviews and development for Macromedia/Adobe and their clients as an industry expert.
Adobe Seminars: Web Page Design
Contains step-by-step Web page design and production solutions using Adobe tools and applications. Covers Illustration, GIF animation, Interface elements, Navigation, BUttons & icons, Writing HTML and more. Paper. CD ROM included.
LearnFlash.com Building Websites in Flash CS3
In this video series, Flash guru Craig Campbell demonstrates how to create dynamic, interactive websites using Flash CS3 and ActionScript 3.