Monday, September 29, 2008

Lynda.com - ActionScript 3.0 Projects: Game Development

Lynda.com - ActionScript 3.0 Projects: Game Development

Lynda.com - ActionScript 3.0 Projects: Game Development | 539 Mb
ISBN: 1-59671-402-6
UPC: 6-70557-02660-2
SKU: 02660
Duration: 5.75 hours
On 1 CD


Adobe Certified Instructor Todd Perkins makes ActionScript fun inActionScript 3.0 Projects: Game Development. He explains the principles of game design and development, then shows how to overcome game-making challenges to create all kinds of games. Todd teaches developers how to deal with case sensitivity, create dynamically moving enemies, add event listeners, determine a win or loss in a game, and add additional features and artificial intelligence. Each set of tutorials covers how to build a game from scratch. Exercise files accompany the tutorials.



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ActionScript 3.0 in Flash CS3 Professional Essential Training

ActionScript 3.0 in Flash CS3 Professional Essential Training

ActionScript 3.0 in Flash CS3 Professional Essential Training | 466 Mb
ISBN: 1-59671-346-1 - UPC: 6-70557-02604-6 - SKU: 02604
Duration: 7.5 hours - On 1 CD

To fully take advantage of Flash CS3, it’s necessary to have a comprehensive understanding of ActionScript 3.0. From manipulating movie clips and responding to user actions with variables to writing functions and conditional operators, ActionScript 3.0 in Flash CS3 Professional Essential Training covers the vital skills necessary to master ActionScript 3.0. Instructor Todd Perkins uses numerous hands-on examples—including two game-building exercises—to explore ActionScript’s powerful features. Exercise files accompany the tutorials.


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Portable Adobe Flash CS4 v10.0 Professional

Adobe Flash CS4 v10.0 Professional (2008)

Portable Adobe Flash CS4 v10.0 Professional | Size: 511 MB
Create and deliver rich interactive content. Adobe Flash CS4 Professional software is the industry-leading authoring environment for creating engaging interactive experiences. Deliver to audiences across platforms and devices.

System requirements
Windows
1GHz or faster processor
Microsoft® Windows® XP with Service Pack 2 (Service Pack 3 recommended) or Windows Vista® Home Premium, Business, Ultimate, or Enterprise with Service Pack 1 (certified for 32-bit Windows XP and Windows Vista)
1GB of RAM
3.5GB of available hard-disk space for installation; additional free space required during installation (cannot install on flash-based storage devices)
1,024x768 display (1,280x800 recommended) with 16-bit video card
DVD-ROM drive
QuickTime 7.1.2 software required for multimedia features



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Idea to Image in Photoshop CS2: Rick Sammon's Guide to Enhancing Your Digital Photographs

Idea to Image in Photoshop CS2: Rick Sammon's Guide to Enhancing Your Digital Photographs

Paperback: 216 pages
Data: August 8, 2006
Format: CHM
Description: From "America's Most Popular Photo Expert" comes this beautiful book on working and playing with the Photoshop digital darkroom.

World-famous, award-winning professional photographer and writer Rick Sammon, author of 25 books and host of 2 television programs, shares his favorite creative enhancements for turning "straight" digital pictures into more creative and imaginative images. With this book you will become not only a well-rounded photographer but also a self-motivated artist in the powerful age of digital imaging.

Rick begins the book with advice on seeing creatively and outlines his winning artistic process to help you learn to visualize the end-result before taking a picture. He then turns to the technical aspects of taking photographs, including his philosophy of using features like Camera Raw in Photoshop and how it is a must to obtain the best possible images. Step-by-step lessons follow, each showing how Rick transforms his digital photographs into compelling images. Detailed screenshots of the process accompany Rick's stunning photography and amusing anecdotes of photo shoots from around the world.

Download - (14 Mb)

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Foundation Flash 8 Video



Foundation Flash 8 Video

Paperback: 360 pages
Data: June 19, 2006
Format: PDF
Description: Do you want to master Flash video work, and work your way toward creating awesome, mind-blowing, interactive web applications? Well, don't go any further--this full color book is all you need to step into the future.

When Flash Professional 8 was released, it seemed as if we'd embarked on a web video revolution almost overnight. Up until then, web video was a morass of competing players, technologies, standards, codecs, and playback quality. The inclusion of the On2 VP6 codec, the FLV Playback component, alpha channel video, and the Flash 8 Video Encoder has ended the infancy of web video, creating an instant benchmark with no stops in between.

And this book is the ultimate guide to Flash 8 video--it offers practical advice, technical guidance, and a full series of creative projects ranging from the dead simple to the complex in a manner that talks to you as an equal and makes only one assumption: basic familiarity with the Flash interface.

We start with the basics--how to edit video in some of the most popular packages available (such as iMovie and Movie Maker 2) and create a Flash video file and import it into Flash.

Next, we move on to the good stuff--creating a custom video player; creating an alpha channel video and using it in some spectacular projects; turning your creativity loose by applying filters and blend effects to video using the Flash interface and ActionScript; creating video walls, menus, and stunning masking effects; and exploring how Adobe After Effects 7 and Flash Professional 8 are poised to become a motion graphics powerhouse. Best of all, you will discover something the authors had discovered by the time they started writing this book...this stuff is fun!

Download - (12 Mb)

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Adobe(R) Seminars: Web Page Design

Adobe(R) Seminars: Web Page Design

Paperback: 256 pages
Data: October 1, 1997
Format: PDF
Description: Adobe Seminars: Web Page Design mimics the seminar world by combining a lot of sessions on related topics; you can jump around from session to session or concentrate solely on those you need most. All of the sessions focus on designing Web pages, from production and design to artistic implementation and site management. First, the book teaches you how to define the purpose of your site, figure out the production roles among various people in your organization, and determine your marketing perspective. Next, you learn how to use Adobe Photoshop and Illustrator to create graphics, text, and special effects; design a reasonable site structure; create navigational elements and image maps; prepare graphics for the Web; and work with color. You find out how to use Adobe PageMill, the WYSIWYG HTML editor, and Adobe SiteMill, the site manager, to fine-tune your HTML, create HTML tables and frames, and more. You also discover how to create animations from such applications as GifBuilder and Macromedia Director; add sound and video effects using SoundEdit Pro and Premiere; create PDF files with Adobe Acrobat; and grasp trickier aspects such as Web hosting, CGI scripting, and database creation. This full-color guide features plenty of step-by-step instruction, clear illustrations, and a CD-ROM with project files and images and clip art. People with a wide range of skill levels can benefit from this book's tips, including intermediate and semi-advanced Web developers, managers, artists, and programmers.

Download - (14 Mb)

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The ActionScript 3.0 Migration Guide: Making the Move from ActionScript 2.0


When Flash Player 9 released in June 2006, it introduced the new scripting language, ActionScript 3, which has already taken hold in the Adobe Flex application development community. ActionScript 3 provides not only a significant enhancement in performance, but also a more robust programming model that lends itself to complex Rich Internet Application development. For web designers and developers who need to make the move to ActionScript 3 from the previous version, ActionScript 2, the learning curve has proven to be significant. In this essential and timely guide, ActionScript expert Kris Hadlock speaks squarely to the many thousands of ActionScript 2 users who need to make the leap right away. The ActionScript Migration Guide covers all of the major changes in ActionScript from version 2 to 3. The book explains the most important and fundamental changes in ActionScript drawing comparisons between the two languages both visually and contextually. With a comprehensive index and robust table of contents designers and developers will easily be able to locate the old an/or new codes with side-by-side comparisons of how to program both and the explanation of the concepts behind them.

http://www.filefactory.com/file/140cf0/n/9780321555588_7z

http://rapidshare.com/files/147361054/9780321555588.7z



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complete flash xml site

complete flash xml site


An advanced, but very elegant looking fullscreen
template that has everything you need, and then some.


All texts (including menu) and pictures are loaded via XML .
Can have the whole website finished and put up within minutes
without opening a single FLA file.

Everything is set. The template is ready, and all you have to do
is upload your pictures, change the music, and change
the texts to your needs.


http://rapidshare.com/files/145346054/completexml.zip

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Tufat.com FlashChat 5.0.7 + all Modules + all Skins + al Fonts

All Scripts and Modules and Skins and Fonts !
Newest Version !
-----------------------------------------
Neuste Version 5.0.7 vom Flash Chat von Tufat.com
-----------------------------------------
Download:
RS.COM: http://rapidshare.com/files/142823101/Flash-Chat-5.0.7-by-TEAM-SP.rar
Uploaded.to:http://uploaded.to/?id=ro28l7
6 Mirrors:http://www.qooy.com/files/001M62MC/flashchat5.0.7byteamsp.rar

[PW]scriptz-power.com[/PW]

-----------------------------------------
Alle Skins fur den Flash Chat von Tufat.com
-----------------------------------------
Download:
RS.COM: http://rapidshare.com/files/143964280/Flash-Chat-Skins-by-TEAM-SP.rar
Uploaded.to:http://uploaded.to/?id=2tsd8z
6 Mirrors:http://www.qooy.com/files/ZH4IEJ88/flashchatskinsbyteamsp.rar

[PW]scriptz-power.com[/PW]

-----------------------------------------
Alle Module fur den Flash Chat von Tufat.com
-----------------------------------------
Download:
RS.COM: http://rapidshare.com/files/143963952/Flash-Chat-Module-by-TEAM-SP.rar
Uploaded.to:http://uploaded.to/?id=qpu7tl
6 Mirrors:http://www.qooy.com/files/0WSEXK0M/flashchatmodulebyteamsp.rar

[PW]scriptz-power.com[/PW]

-----------------------------------------
Alle Fonts fur den Flash Chat von Tufat.com
-----------------------------------------
Download:
RS.COM: http://rapidshare.com/files/143963625/Flash-Chat-Fonts-by-TEAM-SP.rar
Uploaded.to:http://uploaded.to/?id=sfi4u6
6 Mirrors:http://www.qooy.com/files/QB6GOQQH/flashchatfontsbyteamsp.rar

[PW]scriptz-power.com[/PW]

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Imagevue V2 - Professional Image Gallery

 Imagevue V2 - Professional Image Gallery

Imagevue is an online flash image gallery for your web site. It is easy to set up, and to update your photo gallery with new images, all you need to do is upload the photos to your web server - Everything else is automatic! Imagevue consists of the photo album, the slideshow, and the admin. Together they are the Imagevue software package!

Demo:
http://www.imagevuex.com/soda/#/content/b%5FFancy/


http://rapidshare.com/files/149181415/imagevue_v2.rar.html
http://www.megaupload.com/?d=J4G7P7XF
http://www.filefactory.com/file/9debb7/n/imagevue_v2_rar
http://www.zshare.net/download/19593375b1d1065a/
http://www.badongo.com/file/11533089

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Papervision3D - Now Featuring Frustum Clipping

Yes, its true. Clipping has now been added to the Papervision3D trunk (2.0). For those of you unfamilier with the concept of clipping, it solves a very common and very annoying problem in 3D Engines - and does a few other things too. The problem I'm referring to is when a face is culled when part of it extends past the camera. You have probably noticed it in racing games or other various demos where the camera gets too close to an object and triangles start disappearing. The previous solution was trying various things with zoom levels and being more restrictive with camera position to avoid the problem altogether. Clipping (namely Near plane clipping) resolves this issue by cutting a face into new faces that *don't* pass the camera's fov. Thus, no more disappearing faces.

Something else clipping helps with is not spending time drawing triangles that are outside the viewing frustum. When you use full frustum clipping, faces are clipped to the sides of the screen. Nothing is drawn "outside" the viewable area. In addition, it removes the need to even project vertices that aren't visible to the camera (don't get too excited, it slows things back down by having to cut faces).

Use

So, using it is way to easy. There is really only one class you have to know. FrustumClipping. This class takes 1 parameter which defines which planes you want to clip against. You can use multiple planes to clip against by using a bitwise OR (I). The possible planes you can use are ALL, NEAR, TOP, BOTTOM, LEFT, RIGHT. I didn't include a far plane since it would just add unwanted computations in most instances. If you want it let me know its easy to add now.

So, to set the clipping, you simply assign it to the RenderEngine's clipping property:

Actionscript:
  1. renderer.clipping = new FrustumClipping(FrustumClipping.ALL);

Now, all objects will be clipped to the planes you specified. You can disable on object being clipped by setting DisplayObject3D.useClipping = false; When that parameter is set, clipping will not be tested and you won't have any performance change.

Features/Information

  • Set camera.useCulling. When this value is turned on, you get 2 benefits. 1) Objects outside the frustum aren't considered, but 2) ONLY objects that actually cross a frustum plane will be clipped on. Meaning, objects in the scene that don't touch the edge of the screen are ignored and not even tested.
  • Full Frustum clipping is a costly procedure and often unnecessary. If you just need general good clipping, and don't want the overhead, only use the near clipping plane: new FrustumClipping(FrustumClipping.NEAR); I will be working on improving overall performance of the clipping but for now just be aware.
  • Papervision's render pipeline now has the following flow: culling->clipping->projection->draw. FrustumClipping only projects and draws the vertices that remain after the clipping test. If you do not use clipping, all vertices will be bulk projected (as before).
  • Use less faces when using clipping! If you can get away with it, lower the face count as much as possible. Clipping will add faces where it needs them, but the more faces that have to be tested the slower the performance.
  • Set useClipping = false for all objects that don't leave the screen! (doesn't matter if you set culling though).

Demo and Source

View the Demo

and

Get the Demo



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Mars Project

Mars Project

Mars Projecthe Mars Project is an XML-friendly representation for PDF documents called PDFXML. PDF, an ISO standard format, is the global standard for trusted, high fidelity electronic documentation. The PDFXML file format incorporates additional industry standards such as SVG, PNG, JPG, JPG2000, OpenType, Xpath and XML into ZIP-based document container. The PDFXML plug-ins enable creation and recognition of the PDFXML file format by Adobe Acrobat Professional and reading of PDFXML-format files by Adobe Reader software.

There are many exciting use cases where the XML friendly PDFXML file format makes the construction of applications much easier by:

  • Creating documents from databases or other enterprise applications.
  • Assembling documents from components.
  • Merging documents including structure, pages, and navigation.
  • Extracting document information such as comments, structure, content, and images.
  • Adding document navigation, interactive behavior, multimedia, and 3D content to increase document value.
  • Decomposing documents into parts for storage in libraries, databases, or content management systems.
  • Validating document representation, content, and structure.
  • Creating and processing forms.
  • Packaging sets of documents and coordinating their presentation and operation.

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Lightroom 2.1

Lightroom 2.1

Welcome to the Adobe® Photoshop® Lightroom 2.1 release candidate on Adobe Labs. The ‘release candidate’ label indicates that this update is well tested but would benefit from additional community testing before it is distributed automatically to all of our customers. The Lightroom team would like the community to help verify the quality of this update through normal usage as this will ensure that the application is tested on a diversity of hardware and software configurations not available internally at Adobe.

If you do experience an issue with this release candidate please report it to the Lightroom User to User forum.

For more information on Lightroom 2 please visit the Lightroom pages on Adobe.com


Lightroom 2.1 Release Candidate for Macintosh and Windows.



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Adobe Photoshop.com Mobile Beta

Photoshop.com Mobile

Introducing Adobe® Photoshop.com Mobile beta: the easiest way to upload, view, and share photos online from your Windows Mobile phone. Getting started is simple. All you need is a supported Windows Mobile® handset and a Photoshop.com membership. Available only to U.S. consumers as a free beta download. Try it out. Send us your feedback so we can make it better for you.


Download the Photoshop.com Mobile beta now

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Open Source Flex Component: HeatMap

Over the last week, I’ve been working on a new Flex component, a heatmap! For those unfamiliar, a heatmap is a form of data visualization that uses color on a two-dimensional plane to compare values. Most recently, in the Flex community, heatmaps have been made famous by Universal Mind’s Spatial Key application. After seeing that go live, I knew people would be interested in an open source heatmap component for Flex, so I put one together and dropped it on Esria’s open source and community site.

Screenshot of HeatMap component

Overall, I found the process of building this component very straightforward. There are many similarities to my treemap component, but the heatmap is a bit simpler in many regards. One thing I particularly enjoyed about building the heatmap was that it required some pretty heavy optimization. Since it could potentially display massive data sets, manipulating the data provider and extracting the required numbers needs to be fast. I spent a lot of time diving into Flex Builder’s profiler. By the way, Jun Heider’s profiler session at 360Flex has some great info that helped me understand the profiler’s numbers better. I highly recommend checking it out.



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