Monday, August 11, 2008

Swift 3D Version 5.00.657

Swift 3D Version 5.00.657

Swift 3D Version 5.00.657 | 47.9 MB
for Windows 98, NT, 2K, XP, Vista
Ultimate 3D Software for Flash®, Rich Media and Graphic Design

Swift 3D is the ultimate 3D software for rich media designers. It's the only 3D software to directly integrate with Adobe Flash® through the Swift 3D File Importer and SmartLayer Technology, and produces unrivaled vector rendering quality and output style options. Swift 3D's toolset and interface allow anyone to quickly create 3D content, while providing a full set of advanced tools to grow into. And with new Papervision3D export, Swift 3D introduces a whole new realm of true 3D possibilities in Flash. Swift 3D is a powerful, easy-to-use 3D solution that delivers high-quality results.

Features:

- Papervision3D Export: Swift 3D now exports to the popular Papervision3D format and automatically generates all of the actionscripting required for rotation and zooming mouse interactions in Flash. You don't have to write a line of code...unless you want to.
- Import and Render Transparent Textures: Create bitmap materials with transparency and Swift 3D will respect that transparency when rendering. Transparent textures also work with the Papervision3D and 3DS export. Swift 3D also renders refraction based on your settings.
- Orthographic Views: Makes modeling a snap. Orthographic views take away the camera perspective that makes the task of lining up objects difficult. Quickly and easily toggle in and out of Orthographic View mode to improve the modeling workflow.
- Mesh Morphing Animations: Swift 3D V5 allows you to morph the underlying 3D mesh of your objects. Morph Targets act as starting, ending, and interim points for changes in shape to your 3D objects, allowing you to easily create these mesh transformations.
- Enhanced User Interface: After more than five years, it was time to give Swift 3D the facelift it deserved. The sleek new interface not only looks great, but is more functional and includes many of the usability enhancements our customers have requested throughout the years.
- Keyframe Easing: New easing controls work with the keyframes in your animation timeline to smooth out position, rotation, and scaling transitions.
- Per Object Fill Rendering: Now, with a single pass of the RAViX 4 rendering engine, you can output as many different looks and styles as you want on each object in your 3D scene. Styles applied to objects in the Scene Editor override the settings used in the Preview and Export Editor.
- Extrusion / Lathe Free Transform: Sometimes it’s the little things that make big impacts on workflow and efficiency. A 2D drawing editor isn’t complete without the ability to free transform the shapes. Swift 3D V5 provides the missing tool from previous versions and improves workflow in both the extrusion and lathe editing environments.
- Built-in Optimization: The RAViX vector rendering technology has always produced clean and compact Flash files. Swift 3D Version 5 adds a user-controlled post-render process utilizing slider controls that allow you to further reduce file sizes by 50% or more !
- Drag / Drop Animation Visuals: Sometimes an animation name just isn’t good enough. Our new drag and drop animation visuals give you an at-a-glance view of pre-defined animation paths and rotations. A mouse click on the preview presents an example of the animation to be applied.
- Viewport Consistency: Swift 3D’s Scene Editor now features a 4-viewport layout, making modeling and animation within this environment even easier. This, along with improvements in object selection and standardization of sizing between editing environments give a much improved experience when working between editing environments.
- Per Object Line Options: As with the addition of Per Object Fill Options, you can now apply individual line styles and colors to individual objects within your 3D scene.
- Undo Restructuring: One epic improvement to Swift 3D that you won’t even know is there until you need it is a completely revamped undo system. Version 5 now provides unlimited undo operations across editing environments to help get you back to your happy place.
- HTML /w SWF Export: Swift 3D V5 provides a new output option that embeds your SWF into an HTML page. It’s a quick and easy way to get your work onto the web without the use of other HTML editors.
- .3ds Export: Swift 3D now allows you to export your 3D models and scenes to the .3ds format for use in other 3D programs that support this industry standard file format. All materials, lighting, and animation are exported. This new functionality also allows tight integration with Adobe Photoshop CS Extended.
- Export to XAML for WPF and Silverlight: Swift 3D Exports frame-by-frame animation in XAML format, which is the language the Silverlight Player understands. These XAML files can also be used in Microsoft Expression Blend, as a design element of a larger Silverlight Project. Learn more about Swift 3D and Silverlight integration.

More about Swift 3D 5 is available from here.

Download Swift 3D Version 5.00.657 from here or here

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RoboHelp Packager for Adobe AIR is Live Now!

http://www.systec-gmbh.com/images/news/robo_210208_g.jpghttp://www.crunchgear.com/wp-content/photos/adobe_air.jpg

RoboHelp Packager for Adobe AIR is Live now, after 5 months of public Beta. You can now download the RoboHelp Packager for FREE from Adobe site - http://www.adobe.com/products/robohelp/robohelp-packager-for-air. Feature list includes the following -

· Auto Update - Adobe AIR applications that can update themselves when online connection is available and that can work perfectly when desktop is offline. For example, Adobe AIR help file created with RoboHelp Packager for Adobe AIR will prompt the end-users when an update is available. With a single click, the help file will update itself.
· Web 2.0 Commenting and Review - Adobe AIR applications can store information locally – for example, when you add comments to Online Help, they are stored locally and can be viewed after you have closed the application. End users can also comment on external pages and store the comments as part of help file. Comments are still available when Online Help has been updated (provided file names don’t change) or when you are offline.
· Extensibility - Unlike HTML Help which depends on the CHM viewer, the functionality of the Adobe AIR is extensible and customizable. For example, organizations can add branding information to Adobe AIR help file, including icons for help file, branding imagery on the top of the help file and so on.
· Multiple tab – never before end user experience - Adobe AIR help file also allows you to open multiple tabs within the tri-pane enabling multiple help topics and threads to be navigated at the same time.
· Integrated interface to everything your end users need - You can also add resource links to your help files – enabling a single access point for product pages, user forums, knowledge base, online help and external web pages.
· Multiple templates to choose from - Organizations get to chose from several of the templates and can select a particular skin or theme for each of these templates. With RoboHelp Packager for Adobe AIR, there are three templates come out of the box - Multi-Tab Accordion, Unipane and Classic Help.
· End user preferences - RoboHelp Packager for Adobe AIR enables the help users to customize their help by selecting their preferences (something they can’t do for a CHM or for WebHelp output – which is not hosted on a Server).
· Cross Platform - Adobe AIR is cross-platform and cross-browser, supported on Windows, Mac and Linux (currently in pre-release).

For more information on RoboHelp Packager, you can see following posts on this blog -

1. Adobe AIR – Revolutionizing the World of Online Help

2. Online Help as Adobe AIR: Overcoming the Adoption Barrier

3. Sending your RoboHelp Project for Review - use Adobe AIR

4. RoboHelp Packager for Adobe AIR - End User Preferences for Help

5. RoboHelp Packager for Adobe AIR - Beta 2

6. Getting Started with Adobe RoboHelp Packager for Adobe AIR

7. RoboHelp Packager for Adobe AIR output on Win, Mac and Linux

8. Adobe Technical Communications Suite - Generating Adobe AIR Output from FrameMaker Documents

9. RoboHelp Packager for Adobe AIR - Use Unipane Skin for Publishing Online Help for Windows Vista

10. RoboHelp Packager for Adobe AIR (Beta) - Captivate Demo of Adobe AIR based Online Help

11. RoboHelp Packager for Adobe AIR - Redefining the future of Online Help



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The Photoshop Channels Book

The Photoshop Channels Book



CHM l 45 MB

One big advantage Photoshop professionals have always had was the understanding of channels. It was their secret weapon, and it enabled them to do things, and work in an entirely different way than their competitors, and maybe that's why the secret power of Photoshop's channels has been such a closely guarded secret. Until now.

Award-winning, bestselling author Scott Kelby (Editor of Photoshop User magazine) shows you how to unlock the power of Photoshop's Channels and really start using Photoshop like a pro. But this isn't a book of theory and technical explanations, this is a step-by-step project-based book that will teach you exactly how to the pros use channels in their everyday work (Using channels is one of the secrets they use to get twice the work done in half the time).

You'll learn how today's top photographers and graphic designers employ channels to make impossible selections, to speed their production workflow, to color correct images, to mask images, to create stunning color to black and white conversions, and to do dozens of inside tricks that set them apart from the field. There's a reason there's always been a mystique to using channels, and why Photoshop users who understand and use them stay on the cutting edge. Now, their secrets are revealed using the same plain-English style that has made Scott one of the leading Photoshop authors and instructors in the world today.

You'll be amazed at not only what you're able with channels, but you'll love the competitive advantage that using channels will give you. If you're ready to take your Photoshop skills to the next level, you're holding the book that will take you there, and you're gonna love it!



http://rapidshare.com/files/136401622/aser-PSChannelsB.rar

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Saturday, August 9, 2008

Cartoon Smart ActionScript 3 PayPal Buttons

Cartoon Smart ActionScript 3 PayPal Buttons


Download Links

http://rapidshare.com/files/135773515/Cartoon_Smart_-_ActionScript_3_PayPal_Buttons.part1.rar
http://rapidshare.com/files/135773514/Cartoon_Smart_-_ActionScript_3_PayPal_Buttons.part2.rar
http://rapidshare.com/files/135773516/Cartoon_Smart_-_ActionScript_3_PayPal_Buttons.part3.rar



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Thursday, August 7, 2008

Foundation ActionScript Animation: Making Things Move! (Foundation)

Foundation ActionScript Animation: Making Things Move! (Foundation)
Sure you can animate using motion tweens, in fact we'll help you do that with our Flash Cartoon Animation book, but isn't there something extra special in making things move with just a few lines of code?

In this book Keith Peters guides us through some basic animation theory and then demystifies the math and physics behind creating realistic animation, looking at trigonometry, velocity and acceleration, and bouncing & friction.

This book will teach you how to use Flash ActionScript to move the objects in your movies, rather than letting Flash's tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic interactive movies that seem to come alive on your screen. Almost all of the code featured in this book will work fine in either Flash MX 2004 or Flash 8, and with a few minor adjustments, most of it can even be applied to Flash MX.

Although the text covers many advanced math and physics concepts, making for very realistic motion, there's no need to worry, even if you're a relative newcomer to programming and the last math class you took was in high school (and even if you barely remember that!).

This book first covers everything you need to know to get started: the principles of animation, and the basics of ActionScript, trigonometry, and Flash rendering methods. You'll work your way slowly from using code to move a single object across the screen to creating complex systems that really push Flash's capabilities with topics covered including collision detection, particle attraction, and kinematics. The book concludes with looking at 3D animation techniques, including building a basic 3D engine, 3D lines, fills and solids, and matrix math.

Once you come to grips with the ideas presented here, you'll find yourself creating all manner of exciting animations and games!

http://rapidshare.de/files/36404064/1590595181.zip

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ActionScript 3.0 Design Patterns: Object Oriented Programming Techniques (Adobe Developer Library)

ActionScript 3.0 Design Patterns: Object Oriented Programming Techniques (Adobe Developer Library)
Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need.

ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. Topics in ActionScript 3.0 Design Patterns include:
  • Key features of ActionScript 3.0 and why it became an OOP language
  • OOP characteristics, such as classes, abstraction, inheritance, and polymorphism
  • The benefits of using design patterns
  • Creational patterns, including Factory and Singleton patterns
  • Structural patterns, including Decorator, Adapter, and Composite patterns
  • Behavioral patterns, including Command, Observer, Strategy, and State patterns
  • Multiple design patterns, including Model-View-Controller and Symmetric Proxy designs
During the course of the book, you'll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you're coming to Flash and Flex from Java or C , or have experience with ActionScript 2.0, ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time.


http://rapidshare.com/files/65431411/0596528469.zip

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Foundation Actionscript 3.0 Animation: Making Things Move!

Foundation Actionscript 3.0 Animation: Making Things Move!
In this book, you'll learn
  • All the ActionScript 3.0 (including math and trigonometry functions) and Flash rendering techniques you'll need to start animating with code
  • Basic motion principles such as velocity, acceleration, friction, easing, and bouncing
  • How to handle user interaction via the keyboard and mouse
  • Advanced motion techniques such as springs, coordinate rotation, conservation of momentum, and forward and inverse kinematics
  • All the basic 3D concepts you need to do 3D in Flash, from simple perspective to full 3D solids complete with backface culling and dynamic lighting
Flash has long been one of the most approachable, user-friendly tools for creating web-based animations, games, and applications. This has contributed to making it one of the most widely used programs for creating interactive web content. With each new version of Flash, ActionScript, its built-in scripting language, has become more powerful and a little more complex, too. ActionScript, now at version 3.0, has significantly matured as a programming language, bringing power and speed only previously dreamed about to Flash-based animation, going far beyond traditionally used keyframes and tweens. The material inside this book covers everything you need to know to harness the power of ActionScript 3.0. First, all the basics of script-based animation and setting up an ActionScript 3.0 project are covered. An introduction to object-oriented programming follows, with the new syntax, events, and rendering techniques of ActionScript 3.0 explained, giving you the confidence to use the language, whether starting from scratch or moving up from ActionScript 2.0. The book goes on to provide information on all the relevant trigonometry you will need, before moving on to physics concepts such as acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. In no time at all you'll both understand the concepts of scripted animation and have the ability to create all manner of exciting animations and games.

Summary of Contents

  • PART ONE - ACTIONSCRIPTED ANIMATION BASICS
    • Chapter 1 Basic Animation Concepts
    • Chapter 2 Basics of ActionScript 3.0 for Animation
    • Chapter 3 Trigonometry for Animation
    • Chapter 4 Rendering Techniques
  • PART TWO - BASIC MOTION
    • Chapter 5 Velocity and Acceleration
    • Chapter 6 Boundaries and Friction
    • Chapter 7 User Interaction: Moving Objects Around
  • PART THREE - ADVANCED MOTION
    • Chapter 8 Easing and Springing
    • Chapter 9 Collision Detection
    • Chapter 10 Coordinate Rotation and Bouncing Off Angles
    • Chapter 11 Billiard Ball Physics
    • Chapter 12 Particle Attraction and Gravity
    • Chapter 13 Forward Kinematics: Making Things Walk
    • Chapter 14 Inverse Kinematics: Dragging and Reaching
  • PART FOUR - 3D ANIMATION
    • Chapter 15 3D Basics
    • Chapter 16 3D Lines and Fills
    • Chapter 17 Backface Culling and 3D Lighting
  • PART FIVE - ADDITIONAL TECHNIQUES
    • Chapter 18 Matrix Math
    • Chapter 19 Tips and Tricks


http://rapidshare.com/files/33865429/1590597915.zip

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Flash 8: The Missing Manual

Flash 8: The Missing Manual
Macromedia's Flash 8 is the world's premier program for adding animation to Web sites. And with the latest version, this popular program becomes more versatile, letting beginning Web masters and expert developers alike create sophisticated Web content. But Flash isn't intuitive. And it doesn't come with a manual. Whether you want to learn the basics or unleash the program's true power, Flash 8: The Missing Manual is the ideal instructor.

This hands-on guide to today's hottest web design tool is aimed at non-developers, and it teaches you how to translate your ideas into great web content.

It begins with a solid primer on animation, which helps you get comfortable with the Flash interface. Once you have these basics under your belt, Flash 8: The Missing Manual moves on to advanced animations, including adding special effects and audio, video, and interactivity to your presentations. When you're really feeling steady, the book shows how to use a dollop of ActionScript to customize your content. It then teaches you how to publish your Flash creations for Web surfers everywhere to enjoy. Along the way, the book shows you good design principles and helps you avoid elements that can distract or annoy an audience.

Author Emily Vander Veer has more than a dozen books to her credit, including titles on Web design and scripting--most written for non-technical readers. Her background makes her the perfect author for a straightforward book on a complex subject. She takes Flash 8: The Missing Manual from the basics to the advanced, yet avoids a hasty jump into tough topics that can leave readers confused.

Not only will Flash 8: The Missing Manual help you turn a concept into unique, dynamic content, but it will continue to serve as a reference as you develop your web site.

http://rapidshare.de/files/16451311/0596101376.zip

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ActionScript 3.0 Game Programming University (Paperback)

ActionScript 3.0 Game Programming University
Gary Rosenzweig's ActionScript 3.0 Game Programming University shows you how to use ActionScript, the programming language behind Flash CS3 Professional. The lessons teach you all the basics of ActionScript programming through game examples, but the code can be easily adapted to non-game-oriented projects, such as web training and advertising. Written by a real-world Flash developer, this book presents you with the source code of 16 complete games and lays the foundation for you to create your own games. Gary also provides a companion website - flashgameu.com, which contains files, updates, new content, Gary's blog and much more.

http://rapidshare.com/files/56030710/0789737027.zip

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Foundation Flash Applications for Mobile Devices (Foundation)

Foundation Flash Applications for Mobile Devices (Foundation)
Wireless developers have sought an integrated platform that allows them to create commercial content for cell-phones, PDAs, and any other mobile device. Now Flash and its low-power-device-optimized cousin, FlashLite, allows the creation of applications, games, and animation.

Development times are slashed with Flash. The reward is a rapid and flexible workflow. Flash provides scalable vector graphics for any size screen size. Flash incorporates a variety of media formats, such as MP3, MIDI, JPG, and PNG. Flash is the perfect choice for wireless development given that device abilities can vary substantially.

This book is for anyone wishing to learn how to implement Flash applications on mobile devices, including Flash and J2ME. It discusses the pluses and minuses of this platform. But its focus is to show how Flash surpasses J2ME for a superior rich user experience.

http://rapidshare.com/files/12498698/1590595580.zip

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Flash Animation for Teens (For Teens)

Flash Animation for Teens (For Teens)
Welcome to your no-experience-required, introductory guide to creating animations with Macromedia Flash! Flash Animation for Teens will help you develop the fundamental Flash skills that you need to confidently create your own animations. Covering the basics of Flash animation, this book uses Flash 8 to teach you the techniques you need to create a variety of animation styles, including games, web sites, stand-alone applications, and cartoons. Ideal for readers with little to no Flash experience, this project-based guide will help you conquer the basics and begin creating your own animations.

http://www.eazyupload.net/download/qRAFfxPf/1598632302.zip.htm

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Creating a Web Site wih Flash

Creating a Web Site with Flash: Visual QuickProject Guide
Face it: Poorly designed, static Web sites just don't cut it anymore. The Web (not to mention the technology surrounding it) has been around long enough, and people have grown accustomed enough to dealing with it, that folks want (and expect) a little razzle-dazzle when they go online. For just $12.99, this compact guide shows you how to deliver it! Whether your boss wants you to jazz up the company's Web site or you're burning the midnight oil trying to pull together some Web animations for a class project, this tightly focused, project-based guide shows you how to start creating Flash animations in an instant! Using big, bold full-color pictures and streamlined instructions, it covers just the need-to-know essentials that will get you animating with Flash: using the Flash authoring tool, creating and animating graphics, tweening, adding sound, and more.

http://rapidshare.com/files/56041042/0321321251.zip

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LearnFlash.com Building Websites in Flash CS3 DVDR

LearnFlash.com Building Websites in Flash CS3 DVDR

In this video series, Flash guru Craig Campbell demonstrates how to create dynamic, interactive websites using Flash CS3 and ActionScript 3.

http://www.filefactory.com/file/219d89/n/LF_Flash_pm_txt

1.4 GB

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Monday, August 4, 2008

Using the Flash Media Interactive Server Feature Explorer

http://www.streamcast.it/catalog/images/interactive_server_box.jpg

The Flash Media Interactive Server Feature Explorer is a cross-platform desktop application built on Adobe AIR that we created to help you discover the rich and engaging interactive solutions in Flash and AIR enabled by Flash Media Interactive Server 3. This application hosts over 30 examples of streaming and multiway communication solutions, including basic server connection examples, complex video streaming, and authentication routines. You can also learn to build video messaging and VoIP solutions.

Install the AIR application and download the server-side assets (linked to below) that you can deploy with the free Flash Media Development Server. Every example contains the source MXML, ActionScript 3.0, and server-side ActionScript code you'll need to test out these solutions.

Here is how you set up the samples for the Flash Media Interactive Server Feature Explorer:

  1. Download and install Flash Media Development Server 3 or Flash Media Interactive Server 3. (These samples do not work with Flash Media Streaming Server 3.)
  2. Download and unzip the server-side code and video samples (linked to below) to the /applications folder of your Flash Media Interactive Server installation.
  3. Install the Flash Media Interactive Server Feature Explorer AIR application.
  4. Run the Flash Media Interactive Server Feature Explorer.
  5. Click Configure Servers at the top of the application window.
  6. Enter the Flash Media Server URI, administrator name, and password of your Flash Media Server.
  7. To test the multipoint publish example, enter the URL of a second Flash Media Server.

Requirements

To get the most out of this article, you'll need the following software and files:

Flash Media Development Server 3

Flash Media Interactive Server Feature Explorer


Server-side code and video samples:

fms_explorer_samples.zip (ZIP, 55 MB)



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Photoshop Express adds new features

http://www.geekologie.com/2008/03/27/photoshop-express.jpg

The peeps behind the Photoshop Express online image editor have been keeping busy, adding drag-and-drop upload, more printing and editing options, and more. According to Macworld,

A couple of the new updates use Adobe’s AIR technology. The Photoshop Express Uploader enables photo uploading from the desktop of any Internet-connected computer. AIR is also behind a feature that “bridges the real-time, dynamic capabilities of the Web with the computing power and data capabilities of the desktop computer,” according to Adobe.

Another handy feature is the ability to drag and drop photos directly from your photo application into Photoshop Express. Users can now also print photos through Shutterfly.

Dynamic slideshows can now have music created exclusively for Photoshop Express. For organizing, the addition of tags allows for easy viewing and searching by name, party, venue, subject and anything else you find useful.

A one-click Resize tool with presets for mobile, Web, e-mail or online Profiles is now available and you can now download photos from anyone’s public album and keep a collection of their favorites.

All of the new features are available immediately by logging into the Photoshop Express Web site.



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